Chapter 9: The Rise of Evil
Session 262: The Blue Dragon
Game Master of this session DragonBard
Earth Time: January 3rd, 2026 4:00pm MST
Arenadill Time: 19:30 - 14th day of Red Fall - year 2130
   
 

-Storyline 1-
[Back To Page Top]
Statistics
Players 4
Friendly NPCs 1
TOTAL 5
Appearing Characters
Kirlyn
Keith

Marduke
Travis

Siserith
Ryan

Spooooky
Mr. Shoke

Pentakill
NPC-Friendly

Arenadill Timestamp
19:30 (14/RF/2130)
Scenario Change

[Back To Storyline 1]
Storyline: 1
Event Order: 2
Temple
GM Narration

[Back To Storyline 1]
Storyline: 1
Event Order: 3
The party has entered the Water Temple, deep in the heart of the ocean. Many trials laid before them to unlock the final chamber of the Blue Dragon.
Event Image

[Back To Top of Storyline 1]
Storyline: 1
Event Order: 4
An Ancient Blue Dragon

Now, that party stands at the foot of the stairs, gazing in to the final chamber of the temple. Before them, the ancient blue dragon awaits for the party to enter.

Finally, she may once and for all be free from her eternal prison ... if this party can handle her draconian might.
Character Action

[Back To Storyline 1]
Storyline: 1
Event Order: 5
Acting Character(s)
Kirlyn
Keith

Marduke
Travis

Siserith
Ryan

Spooooky
Mr. Shoke

Pentakill
NPC-Friendly


Action:
The party steels their resolve and charge in to meet their query.
Encounter

[Back To Storyline 1]
Storyline: 1
Event Order: 6
Kirlyn
Keith

Marduke
Travis

Siserith
Ryan

Spooooky
Mr. Shoke

Pentakill
NPC-Friendly

Ancient Blue Dragon
Hostile-Group

Character Card Markings
Dead Character
Encounter Statistics
Players 4
Friendly-NPCs 1
Hostile-NPC-Groups 1
TOTAL CHARACTERS 6
Key Events Battle Log
1 - Siserith casts energy protection on him self and slithers to the corner to sneak in to combat.
2 - Spooooky holds on to Marduke's penis as Marduke takes to the air. Kirlyn and Pentakil right behind him, taking to air as well.
3 - Spooooky drops down to the floor to be at the back of the room and begins to bolster his allies in combat.
4 - Kirlyn, Marduke, and Pentakil surround the dragon attempting to hit it from all angles.
5 - Siserith uses bombs and magical cover to distract the dragon.
6 - Pentakill heals to keep the party alive.
7 - The Blue Dragon freeze Pentakill in his place, preventing him from moving.
8 - The battle exchange is long, the party almost falls to defeat as the Blue Dragon unleash lighting and attacks.
9 - Each on their final breaths, the party finally manages to down the Blue Dragon, securing their victory.
Reward-Drop

[Back To Storyline 1]
Storyline: 1
Event Order: 7
Kirlyn
Keith

EXP Gained
49607
Wealth Gained
CP: 0
SP: 0
GP: 0
PP: 0
Items Gained
 
Marduke
Travis

EXP Gained
49607
Wealth Gained
CP: 0
SP: 0
GP: 0
PP: 0
Items Gained
 
Siserith
Ryan

EXP Gained
49607
Wealth Gained
CP: 0
SP: 0
GP: 0
PP: 0
Items Gained
 
Spooooky
Mr. Shoke

EXP Gained
49607
Wealth Gained
CP: 0
SP: 0
GP: 0
PP: 0
Items Gained
 
Pentakill
NPC-Friendly

EXP Gained
49607
Wealth Gained
CP: 0
SP: 0
GP: 0
PP: 0
Items Gained
 
GM Narration

[Back To Storyline 1]
Storyline: 1
Event Order: 8
The ancient blue dragon is dead.

Its vast corpse lay broken within the drowned halls of the strange underwater temple, the crackling remnants of lightning still fading from the stone. With no further threats rising from the depths, the party claimed the chamber as their own and settled in—not merely to rest, but to profit.

Over the next 24 hours, the group transformed the dragon’s lair into a grisly workshop.
Character Action

[Back To Storyline 1]
Storyline: 1
Event Order: 9
Acting Character(s)
Siserith
Ryan

Spooooky
Mr. Shoke

Pentakill
NPC-Friendly


Action:
Siserith, Spooky, and Pentakill set up camp for the party to rest in the dragon's chamber.
Character Action

[Back To Storyline 1]
Storyline: 1
Event Order: 10
Acting Character(s)
Kirlyn
Keith

Marduke
Travis


Action:
Kirlyn and Marduke, working with grim precision and practiced cruelty, oversaw the complete harvesting of the ancient creature. Nothing was wasted.

Scales were removed intact and stacked with care.

Meat was stripped and prepared.

Blood was collected.

Bones were separated and cleaned.

Even the massive skull was preserved flawlessly, a trophy worthy of legend.

When the work was finished, the remains of the dragon lay in neat, deliberate piles—a testament not to reverence, but to mastery.


Action Roll Result
-Successful-
DC: 18 - Roll: 19
GM Narration

[Back To Storyline 1]
Storyline: 1
Event Order: 11
Meat
------------------------------------------------------------------------------------
Total usable meat:
-> 6,000–7,500 lbs (roughly 3–3.75 tons)

Notes:
Dense, fibrous, magically charged
Edible but tough unless properly prepared
Retains faint electrical properties

Uses:
Food for armies or monstrous allies
Ingredient for alchemical rations
Crafting material for enhancement rituals

Special:
First 500 lbs counts as “prime cuts” suitable for magical crafting or elite feasts.
------------------------------------------------------------------------------------

Bones
------------------------------------------------------------------------------------
Total bones harvested:
-> 1,800–2,200 lbs

Breakdown:
Major bones (limbs, spine segments, jaw): ~20–25 pieces
Rib bones: ~60–80
Smaller structural bones & fragments: remainder

Notable Trophy:
Skull: ~400 lbs alone, perfectly preserved

Uses:
Weapons (spears, greatclubs, polearms)
Armor reinforcement
Wands, staves, and necromantic foci
Throne pieces, altars, siege decorations
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Scales
------------------------------------------------------------------------------------
Total intact scales:
-> 1,200–1,500 scales

Size range:
Small (hand-sized): ~800
Medium (shield-sized): ~350
Large (torso/wing plates): ~50–75

Material quality:
Harder than steel
Naturally conductive to lightning
Resistant to acid, heat, and corrosion

Uses:
Armor, shields
Inlays for magic weapons
Spell components for lightning, domination, or desert magic
------------------------------------------------------------------------------------


Blood
------------------------------------------------------------------------------------
Collected safely before coagulation:
6 vials total (more would degrade or lose potency)

Each vial:
1 pint
Arcane potency lasts 1 year if sealed properly

Uses:
Potion brewing
Ritual ink
Temporary enchantments

Catalyst for storm magic
------------------------------------------------------------------------------------


Organs (Other Than Heart)
------------------------------------------------------------------------------------
Eyes (2): Intact, crystal-clear
Teeth (40–60): Sabre-sized fangs included
Claws (8): Each dagger-sized
Wing membrane: Several large sheets, usable after curing
------------------------------------------------------------------------------------
Character Action

[Back To Storyline 1]
Storyline: 1
Event Order: 12
Acting Character(s)
Kirlyn
Keith


Action:
hen came the true purpose.

As part of his dark path toward immortality, Kirlyn consumed the heart of the ancient blue dragon—his second ancient heart claimed, following the red dragon before it (2 of 5). The moment the last bite was swallowed, the power proved overwhelming. Kirlyn collapsed, unconscious, his body struggling to contain the ancient magic surging through him.

He remained unmoving for two full hours, breath shallow, fate uncertain.
Event Image

[Back To Top of Storyline 1]
Storyline: 1
Event Order: 13
The Water Temple

The temple bore silent witness.

The dragon was dead.
The party had grown stronger.
And the echoes of their blasphemy lingered long after the water settled.
Party Rest

[Back To Storyline 1]
Storyline: 1
Event Order: 14
Active Party Rest
-Full-Rest-

The party rests and recovers.




No characters on Guard
Kirlyn-Keith
  Spells Per-Day Recovered: Yes
  Wounds Recovered: 99
  Non-Leathal Damage Recovered: 0
  State Changed To: Battle-Ready
  Complications Changed To: +4 NLD
Marduke-Travis
  Spells Per-Day Recovered: Yes
  Wounds Recovered: 29
  Non-Leathal Damage Recovered: 0
  State Changed To: Battle-Ready
  Complications Changed To: +4 NLD
Siserith-Ryan
  Spells Per-Day Recovered: Yes
  Wounds Recovered: 31
  Non-Leathal Damage Recovered: 0
  State Changed To: Battle-Ready
  Complications Changed To: +4 NLD
Spooooky-Mr. Shoke
  Spells Per-Day Recovered: Yes
  Wounds Recovered: 54
  Non-Leathal Damage Recovered: 0
  State Changed To: Battle-Ready
  Complications Changed To: +4 NLD
Pentakill-NPC-Friendly
  Spells Per-Day Recovered: Yes
  Wounds Recovered: 48
  Non-Leathal Damage Recovered: 0
  State Changed To: Dead
  Complications Changed To: +4 NLD

Arenadill Timestamp
20:00 (15/RF/2130)
Character Action

[Back To Storyline 1]
Storyline: 1
Event Order: 16
Acting Character(s)
Marduke
Travis


Action:
With supreme indifference—and absolute confidence—he relieved himself in the chamber and scrawled a message upon the temple wall in filth and arrogance alike:

“Marduke is god.”